[Sidefx-houdini-list] combining xp and linux texture paths
jiversen at d2.com
Wed Sep 5 15:56:46 EDT 2007
Also - more powerfully but more work, you can write a FS_ReaderHelper
HDK plugin to re-map names using whatever rules you deem appropriate for
There is a neat little sample in the HDK sample files to show you how, too.
Abdul-Kareem Abo-Namous wrote:
> you have to mount the (smb) network share in linux, and create a symbolic
> link to it in a location that resembles the unc path. so if your unc share
> is //myserver/myshare, you mount that in linux (choose a mount point),
> create a directory at root (/) level called myserver, and in it create a
> directory called myshare, and then a symbolic link to you mount point, such
> ln -s /bla/yourmountpoint myshare
> that gives you the share, accessible under /myserver/myshare. when the OS
> tries to resolve the path //myserver/myshare, it discards the first slash,
> ending up in the mounted volume, thus accessing the same files as a windows
> machine using unc.
> hope that's readable :)
> On 8/30/07, Dries Desmet <dries at urga.be> wrote:
>> For remote rendering, is there a way to set path to texture maps in a
>> way that both an xp and a linux machine would find it?
>> In windows, because of network rights, I use unc paths, but in a quick
>> test, unc paths are not resolved well on my linux machine.
>> Has anybody managed this? Is hacking an ifd in a wrapper script an
>> option to get this to work? Tips/tricks welcome.
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