[Sidefx-houdini-list] rbd speed vs quality
ld at dneg.com
Wed Oct 31 08:01:22 EDT 2007
Wow, I wouldn't have thought that box bounds would have made that big a
difference? I was thinking more along the lines of Sub Contact Passes,
affector groups etc etc..
Andrew D Lyons wrote:
> Different collision models. ie. box bounds, sphere bounds.
> I wrote a DOPs prep tool a while back that used the oriented bounding
> box to determine an orientation that was baked into a centroid point.
> The centroid points were sent to DOPS, and the individual objects were
> put on the origin so that a volume could be created using box bounds.
> It allowed us to put hundreds of (mid-ground) objects in a sim and
> still have it cook in a reasonable amount of time.
> On 30/10/2007, Louis Dunlevy <ld at dneg.com> wrote:
>> Just for fun, anyone have some favourite numbers for rbds for speed vs
>> accuracy? Lots of rbds you see.. hundreds..
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list