[Sidefx-houdini-list] rbd speed vs quality

Louis Dunlevy ld at dneg.com
Wed Oct 31 08:01:22 EDT 2007


Wow, I wouldn't have thought that box bounds would have made that big a 
difference? I was thinking more along the lines of Sub Contact Passes, 
affector groups etc etc..

Andrew D Lyons wrote:
> Different collision models. ie. box bounds, sphere bounds.
>
> I wrote a DOPs prep tool a while back that used the oriented bounding
> box to determine an orientation that was baked into a centroid point.
> The centroid points were sent to DOPS, and the individual objects were
> put on the origin so that a volume could be created using box bounds.
> It allowed us to put hundreds of (mid-ground) objects in a sim and
> still have it cook in a reasonable amount of time.
>
> Cheers
>
>
> On 30/10/2007, Louis Dunlevy <ld at dneg.com> wrote:
>   
>> Just for fun, anyone have some favourite numbers for rbds for speed vs
>> accuracy? Lots of rbds you see.. hundreds..
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