[Sidefx-houdini-list] Sticking rigid bodies to animated geometry

Louis Dunlevy ld at dneg.com
Tue Oct 30 11:07:22 EDT 2007


That was the box sop btw.. works a treat to find long thingys!  :-P

Louis Dunlevy wrote:
> Hmm.. maybe you could combine that with a point cloud thing and find the 
> density of points that are not connected..
> I seem to remember coming across some sort of "best alignment" feature 
> in Houdini before so that a long primitive could be laid out along an 
> axis.. maybe I'm just dreaming ;-)
>
> Yo Jerry! All good?
> L
>
> Ben Schrijvers wrote:
>   
>> And for that you could use the "neighbour" functions in VEX.
>>
>> Jerry Corda-Stanley wrote:
>>   
>>     
>>> maybe figure out angles as well. long skinnies will have small angles
>>>
>>>
>>> ----- "Louis Dunlevy" <ld at dneg.com> wrote:
>>>   
>>>     
>>>       
>>>> Any ideas for finding long thin primitives? Maybe the ratio of area to
>>>>
>>>> perimeter or something..
>>>>
>>>> beers
>>>> L
>>>>
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