[Sidefx-houdini-list] Sticking rigid bodies to animated geometry
Ben Schrijvers
ben.schrijvers at guerrilla-games.com
Tue Oct 30 04:39:56 EDT 2007
And for that you could use the "neighbour" functions in VEX.
Jerry Corda-Stanley wrote:
> maybe figure out angles as well. long skinnies will have small angles
>
>
> ----- "Louis Dunlevy" <ld at dneg.com> wrote:
>
>> Any ideas for finding long thin primitives? Maybe the ratio of area to
>>
>> perimeter or something..
>>
>> beers
>> L
>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>
More information about the Sidefx-houdini-list
mailing list