[Sidefx-houdini-list] Sticking rigid bodies to animated geometry

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Tue Oct 30 04:39:56 EDT 2007


And for that you could use the "neighbour" functions in VEX.

Jerry Corda-Stanley wrote:
> maybe figure out angles as well. long skinnies will have small angles
>
>
> ----- "Louis Dunlevy" <ld at dneg.com> wrote:
>   
>> Any ideas for finding long thin primitives? Maybe the ratio of area to
>>
>> perimeter or something..
>>
>> beers
>> L
>>
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