[Sidefx-houdini-list] Sticking rigid bodies to animated geometry
ben.schrijvers at guerrilla-games.com
Mon Oct 29 08:10:25 EDT 2007
You first need to get that object into DOP's.
As you only need it's transform you could create an Empty Dop object and
connect a position Dop or something to set (override) the transform.
Just use ch("/obj/my_anim_obj/tx") kind of expressions and set the
parameters to "Always".
Andy Nicholas wrote:
> I'm having a few difficulties getting a rigid body glue object to glue to
> an animated object in Houdini 8. Is this possible? Everything I try just
> leaves the rigid body objects behind. Any pointers would be great :-)
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list