[Sidefx-houdini-list] Sticking rigid bodies to animated geometry

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Mon Oct 29 08:10:25 EDT 2007

Hi Andy,

You first need to get that object into DOP's.
As you only need it's transform you could create an Empty Dop object and 
connect a position Dop or something to set (override) the transform.
Just use ch("/obj/my_anim_obj/tx") kind of expressions and set the 
parameters to "Always".


Andy Nicholas wrote:
> Hi,
> I'm having a few difficulties getting a rigid body glue object to glue to
> an animated object in Houdini 8. Is this possible? Everything I try just
> leaves the rigid body objects behind. Any pointers would be great :-)
> Thanks
> Andy
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