[Sidefx-houdini-list] RenderMan and Light

Mark Elendt mark at sidefx.com
Wed Oct 24 15:59:00 EDT 2007

On Wednesday Oct 24 at 15:20, Mark Bolstad wrote:
> So, after a significant time wallowing in compile hell (think months), I'm
> back to playing with Houdini for awhile.
> I was attempting what I thought was relatively simple thing, but I can't
> make it work. Specifically, how do you get a Houdini to export a particular
> renderman shader?
> Here's the setup:
> Geomety Obj -> Sphere SOP
> Shop -> RMAN pointlight
> Light Template -> Light Shader -> Shop:<the light above>
> Out - > Rman (Generate Script file)
> and, all I get in the generated RIB is LightSource "ambient light".
> What am I missing, and is there a page in the manual somewhere that
> describes this?

That works for me...

As an alternative, you can also use a regular light and add the
shop_lightpath parameter (using Edit Rendering Parameters).  Having
this parameter will override the magic shader building stuff that
goes on.

This way, you can easily generate shadow maps, etc.

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