[Sidefx-houdini-list] pressing buttons inside HDA's
pbowmar at gmail.com
Wed Oct 24 10:01:58 EDT 2007
Another way is to promote all the buttons to the top level, then make
them all invisible, then have another button that runs a script that
pushes the invisible ones. That way you can have complete control over
when the buttons are pushed, and have some error checking between the
On 24/10/2007, Ben Schrijvers <ben.schrijvers at guerrilla-games.com> wrote:
> Ah... found it myself...
> It was just a matter of linking multiple buttons inside the HDA to the
> single execution button on the top level HDA.
> Houdini seems to respect the order they are linked as well so everything
> works fine.
> H9 rules!
> Ben Schrijvers wrote:
> > Hi there,
> > Oke I've got a bit of a problem.
> > I've got this HDA that renders out channels and geometry.
> > The problem is the geometry is saved out of a Rop Geometry Sop.
> > The channels out of a Channel Rop. And the channels are baked inside a
> > Dynamics Chop.
> > So inside my Rop network I was first doing a "opparm -C my_dynamics
> > update (1)" to make it reload it's cache.
> > This was a pre-render script on the Channel Rop which then saves out the
> > channel.
> > Then I had another Shell Rop with a render script to do a opparm -C on
> > the Rop Geometry to render the geometry.
> > It all worked until I locked the toplevel HDA. And then I realised I
> > knew this wouldn't work as you can't change parameters inside a locked HDA.
> > Now before I convert my Rop Geometry Sop into a Rop... is there any
> > other way to execute that Sop?
> > And is the a way to force a recook on that Dynamics Chop?
> > cheers,
> > benS
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