[Sidefx-houdini-list] particle fluid emitter & pop solver

Peter Bowmar pbowmar at gmail.com
Wed Oct 24 09:59:41 EDT 2007

The trick is to make sure the Null POP you're using in _both_ POPnets
are named the same. Why this matters is a mystery, but there you go :)


Peter B

On 24/10/2007, Abdul-Kareem Abo-Namous <anamous at gmail.com> wrote:
> The PopFlow example that's in H9 is quite interesting. However, in trying to
> extend it to support a particle fluid being emitted, something doesn't seem
> to be right. I connected a particle fluid emitter to the third input of the
> particle fluid solver, and while the emission is done correctly, the pop
> solver doesn't have any influence anymore. Upon disconnecting the particle
> emitter (and working with a discrete set of particles generated at frame 1),
> the simulation runs as expected, i.e. the pop solver forces are correctly
> applied. Only when I connect the particle fluid emitter to the
> p.fluidsolver the pop solver is ignored..
> Or am I approaching this the wrong way. How would I apply particle forces to
> particle fluid being emitted?
> thanks :)
> Abdelkareem
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