[Sidefx-houdini-list] Rendering Out Z-maps

Andrew D Lyons tstexture at gmail.com
Fri Oct 12 14:34:55 EDT 2007

You can set up deep raster layers in your ROP. Set one to 'Pz' and
then use one of the filtered settings. You'll need to normalize the
values somehow in comp.

Other than that you can set up a shader that takes the length of I and
exports that as a deep raster. You can normalize pre-export using a
shader parm that way as well...


On 12/10/2007, gravatar at gravatonia.com <gravatar at gravatonia.com> wrote:
> Hey all,
>    It's been a while since have been on the list.  It's good to be back.  I
> have spent the last year and a half picking up
> new skills but have recently gotten back into the Houdini swing of things.
> Here is my problem.  I need to render out z
> maps to use for compositing but have forgotten how in Houdini.  I remember
> there was an odd go around to make it
> render out zmaps, but the steps have totally escaped me.  Could someone
> please refresh my memory?  Thanks.
> Grav
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Andrew D Lyons | Digital Artist | http://www.tstex.com

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