[Sidefx-houdini-list] Houdini good practices question

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Tue Oct 9 10:11:34 EDT 2007


Hi Jordi,

- Make HDA's for both input (Sop's, Chop's, etc) and output (Rop's)
    + The HDA's could hold the naming convention and directory setup.
    + The HDA could guarentee that input and output fall within certain 
specs.
    + The HDA could hold an option to render to renderfarm

cheers,
benS


Jordi Bares wrote:
> Hi all, I would love to ask everybody in the list some insights in good
> practices and tips on how to structure an scene. Clearly after the project I
> am working can see many techniques that come to mind that are very useful;
>
> - Use null nodes as OUT so you don't need to rewire things when you add one
> more node at the end plus makes clear the intention.
>
> - Link compositor outputs to the camera rotoscope to get the ability to
> relate the too later on in precomps easily.
>
> - Link the compositor outputs to the rendering ops so the input/output is
> always sync.
>
> - etc...
>
> Plus I can see it could be useful for my next project to use an IN node and
> add custom parameters to it and use it as an input place to get the values
> only once, then may be have a second aux. node to act as a calculator
> instead of droping formulas all over the place in disconnected transform
> nodes with little info.
>
> Or on/off nodes to disable whole effects...
>
> But would love to hear your tips on how you arrange your work around
> houdini. What is the thing you always do?
>
> Thanks in advance
> jb
>
>
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