[Sidefx-houdini-list] mantra in H9
Johnson, Dave (Space Technology)
dave.johnson at ngc.com
Thu Oct 4 19:56:12 EDT 2007
The thing I've noticed the most in transitioning to h9 is the old h8 .hip files don't like being upgraded. If you take the old object/rops/shaders and copy and paste their contents/parameters into freshly layed down nodes in h9, everything is happier.
See if that helps you,
From: sidefx-houdini-list-bounces at sidefx.com on behalf of Larry Giunta
Sent: Thu 10/4/2007 2:21 PM
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] mantra in H9
That's great news!! Probably means we were hitting
something strange on our end with this particular file
....... and we just need to get in deeper and give it more of
This is very helpful ( and timely ) feedback.
On Oct 4, 2007, at 4:45 PM, Dragos Stefan wrote:
> I only experienced huge *speed* increases with Mantra 9, even more so
> when we're talking raytracing.
> Larry Giunta wrote:
>> We're just trying to migrate a few day old project from H8
>> into H9 ...... and would love to continue forward from there.
>> However, right off I'm noticing render times on some simple objects
>> are much slower in H9 than H8( like about 4 times slower in initial
>> Having struggled with this issue in the past ( with either mantra
>> rendering or the compositor suddenly
>> getting very slow in a new major release) I'm just curious to know if
>> anyone else has experienced
>> a slow down in mantra rendering in H9 as compared to H8.
>> Any feedback would be most welcome since we don't have too much
>> time to test and compare before we need to fish or cut bait.
>> Thanks so much,
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