[Sidefx-houdini-list] motion blur
tictacer at hotmail.com
Mon Nov 26 13:19:51 EST 2007
An additional note on motion blur (although I don't think it applies to your case) : if you are working with the new PBR rendering options, micro PBR is going to work better for motion blur than regular PBR.
> Date: Mon, 26 Nov 2007 08:54:09 -0800
> From: tstexture at gmail.com
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] motion blur
> Hi Phil,
> I just wrestled with this last week so I can help. I was going to
> actually make a post about it because everything has moved, and
> there's a bunch of parms we never saw in H8. It's bound to trip people
> up. Here's the low down:
> 1./ Have "Allow Motion Blur" turned on in your camera.
> 2./ Have "Allow Motion Blur" turned on in each object you want
> rendered. (ROP settings don't matter once these are set.)
> 3./ Have "Sample Motion" turned on in your camera.
> 4./ Set "Pixel samples" in your camera to something like 4 or 5 to get
> better sampling.
> 5./ Set shutter etc setting as desired.
> That's to get it working. I added and then removed some parms from a
> camera last week and it took me a while to work out that motion blur
> was broken because sample motion had been toggled to 'off' somewhere
> internally. We really need to know our prrman docs these days...
> On 26/11/2007, Phil Spicer <PSpicer at bournemouth.ac.uk> wrote:
> > Hi,
> > Can anyone give me a quick overview of setting motion blur in Houdini 9?
> > Is it still possible to activate it on a per object basis? I tried
> > porting all of the mblur parameters I could find in Edit Interface
> > window over to an object; however none seemed to activate the blur.
> > I found the blur settings in the Mantra ROP; again I am presuming this
> > will activate motion blur for an entire scene.
> > Any pointers would be great...
> > Kind regards,
> > Phil.
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> Andrew D Lyons | Digital Artist | http://www.tstex.com
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