[Sidefx-houdini-list] motion blur

Garman Lists garman_lists at sbcglobal.net
Mon Nov 26 12:40:54 EST 2007

The new motion blur settings seem rather complex for a gui that is 
supposed to be easier to access for the common man.  Reminds me about 
what the "Occupational Hypnotist" said to the hero in Office Space, 
"That's messed up."

John Coldrick wrote:
> On Monday 26 November 2007 11:19, Phil Spicer wrote:
>> Hi,
>> Can anyone give me a quick overview of setting motion blur in Houdini 9?
> 	Yes, personally I found this something that's not as well documented as it 
> should be.  Bitched about it.  :)  By default the blur is controlled in the 
> ROP, the same for all objects.  You can use a Mantra ROP as a guide for what 
> you need(Properties/Sampling), and yes, you can implement whichever one of 
> those parameters(doesn't need to be all!) on the object to break out 
> different behaviour.  The priority is to use the object value first, then 
> whatever is on the ROP.
> 	Make sure you grab Allow Motion Blur(an on/off switch, and probably the thing 
> you're missing), Xform Time Sample(set to 2 for a full frame blur) and Geo 
> Time Samples(deform blur).
> 	Xform 2 and Geo 0 is the equivalent of XForm blur in H8.  Both set to 2 is 
> the equivalent of Deform blur.
> 	Do a search for Motion Blur in the help, check out the one for Rendering.  It 
> goes into more depth.
> 	Cheers,
> 	J.C.

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