[Sidefx-houdini-list] rotating noise

Adrian Lee dryrainstudios at gmail.com
Sun Nov 25 10:58:12 EST 2007


Thats the effect I want but is there anyway to do it with out rotating the
geometry?

On 25/11/2007, Louis Dunlevy <ld at dneg.com> wrote:
>
> If you're displacing then try rotating the normal instead. So if your
> current expression is something like:
> $TY + noise(blah)
>
> try:
> $TX+$NX2*noise(blah)   $TY+$NY2*noise(blah)   $TZ+$NZ2*noise(blah)
>
> you can rotate your geometry and stick it into the second input of the
> point sop which picks it up via $NX2 etc..
> or do it in vops.. ;-)
>
>
> Adrian Lee wrote:
> > Hello boys and girls,
> >
> > I have a noise expression in the $TX slot in a point node that nicley
> > displaces some geometry in the YZ plane. How can I then rotate the noise
> in
> > X so the same noise is now applied at a slight angle? Thanks
> >
> > Ed
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>
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