[Sidefx-houdini-list] ifd rendering with procedural delayed load - question

Jerry Corda-Stanley jerry at intelligentcreatures.com
Mon Nov 19 09:41:30 EST 2007


Perhaps it needs to be an ifd and not a a bgeo


----- "Phil Spicer" <PSpicer at bournemouth.ac.uk> wrote:
> Hi,
> 
> I have made a teapot which is half orange clay, and half chrome for
> its
> materials, and I have saved it out as a .bgeo file.
> 
> If I load it in using a File SOP and press render, it appears as it
> should (given that it can still see the materials which are still
> present in the scene).
> 
> I then attempt to perform a procedural delayed load on the teapot (by
> creating a 'Mantra: Delayed Load shader', and pointing it to the
> .bgeo
> file), and I call it at Object Level in the Render>Geometry>Procedual
> Shader section of the teapot object's parameters. When I render
> however
> the geometry appears but it is without its material information.
> 
> Where am I going wrong? 
> 
> Kind regards,
> 
> Phil.
> 
> 
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