[Sidefx-houdini-list] VEX shaders and particles

Oodini svdbg at free.fr
Sun Nov 18 12:39:55 EST 2007


Jeff Higgins a écrit :

> a sprite is a camera-facing plane, so the s,t coordinates will be the
> texture coordinates for each point on each plane
> 
> probably more information then i needed to add, but hopefully it explains it
> enough!

Tes, it's OK !
Thank you very much !



More information about the Sidefx-houdini-list mailing list