[Sidefx-houdini-list] colouring nodes question

Jim Price shadeops at gmail.com
Thu Nov 15 12:14:40 EST 2007


That's what I was afraid of.  I was hoping there would be some global in one
of the python tool files that I could mess with.

Silly nodes.


On Nov 15, 2007 12:06 PM, Peter Bowmar <pbowmar at gmail.com> wrote:

> I think you need to use a Creation script, i.e.
> $HIH/houdini9.0/scripts/obj/geo.cmd
>
> Then use the opcolor command.
>
> Cheers,
>
> Peter B
>
> On 15/11/2007, Jim Price <shadeops at gmail.com> wrote:
> > Hey Peter,
> >
> > I searched around my various *.pref files but I couldn't find one that
> > controls the default opcolor of the nodes.  I thought maybe the default
> HOM
> > tools were setting it via hou.Node.setColor().    Am I missing something
> > obvious?
> >
> > Thanks
> >
> > jim
> >
> > On Nov 15, 2007 11:16 AM, Peter Robbinson <probbins at sympatico.ca> wrote:
> >
> > > yupe, there are files that control all the interface colouring.  Look
> at
> > > the .pref files in your home
> > > H9 directory.
> > >
> > > Several people have mentioned working on new colour schemes. I've been
> > > hoping they will share these soon.
> > > Maybe up on the Exchange.
> > >
> > > peterR
> > >
> > > Phil Spicer wrote:
> > > > Hi,
> > > >
> > > > Is there a way to create a default node colour other than the
> standard
> > > > grey at each level? White nodes look rather smart at Object Level
> and I
> > > > would like this to be a permanent setting.
> > > >
> > > > Kind regards,
> > > >
> > > > Phil.
> > > >
> > > >
> > > >
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> > >
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