[Sidefx-houdini-list] Rigid/soft bodies
svdbg at free.fr
Sat Nov 10 13:54:38 EST 2007
I am working on
The following description should avoid you to load the scene :
"This example uses the Wire Solver to simulate a bead curtain. A stream
of RBD balls are thrown at the curtain, and through feedback the curtain
and balls are mutually affected by the collisions."
When the balls touch the *non constrained* streams, these ones move in
the space, staying straight as spaghettis (not cooked).
When the balls touch the *constrained* streams, these ones are deformed,
as *cooked* spaghettis.
Why are these streams considered as "cooked" spaghettis only when they
are constrained ?
Intuitively, I would say that if a ball strikes in far space some soft
streams, they would be deformed, even if they are non constrained.
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