[Sidefx-houdini-list] baking textures
PSpicer at bournemouth.ac.uk
Mon Nov 5 12:51:11 EST 2007
Thanks for all your responses. I think I should have asked a more
explicit question as the responses are about baking UV information into
an image file.
What I am trying to do is bake texture information into a .bgeo file. In
H8, this was a case of assigning shaders using a Shader SOP and then
deactivating the Use Indirect References button. The bgeo file could
then be RMB created.
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of paul
Sent: 05 November 2007 13:49
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] baking textures
you can also turn this on within the ifd stream by doing this:
(copied from an email from andrew):
You can enable UV baking by adding the "UV Object" and "UV Attribute"
parameters to the mantra output driver, and setting a valid path for
the UV Object.
...which is better if you need to submit this to a render farm and
want everything encapsulated within the .ifd file.
On 05/11/2007, Peter Bowmar <pbowmar at gmail.com> wrote:
> Make sure to turn off filtering (use Closest? I forget) and you'll
> still have to expand the edges to avoid seams.
> Peter B
> On 05/11/2007, Peter Robbinson <probbins at sympatico.ca> wrote:
> > It's the same method as before, so in mantra you modify the output
> > "-u" and the path to your geometry.
> > "mantra -u /obj/geo1"
> > cheers, PeterR
> > Phil Spicer wrote:
> > > Hi,
> > >
> > > How can textures be baked onto geometry using a material sop?
> > >
> > > Kind regards,
> > >
> > > Phil.
> > >
> > >
> > --
> > "gravity is not a force, it is a boundary layer"
> > "everything is coincident"
> > "Love: the state of suspended anticipation"
> > "To get any appreciable distance from the Earth in
> > a sensible amount of time, you must lie."
> > "Easy, is not how you make a living."
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