[Sidefx-houdini-list] vex code to sop

Peter Robbinson probbins at sympatico.ca
Fri Nov 2 08:25:08 EDT 2007


I wouldn't mind seeing that as well Jeff.

cheers, PeterR

Jeff Higgins wrote:
> 2 things herman
>
> 1) you don't need the floattovec to input into voronoi, the p input can work
> with a vector.
> 2) the output of voronoi is just the noise value, you need to add it to P
> before connecting it to the output P
>
> i'll send you a sample hip file!!
>
> cheers!!
>
> jeff
>
>
>
> On 11/2/07, herman <herman02 at netvigator.com> wrote:
>   
>> dear all,
>>
>>
>>
>> I just start learning to use vex, and discover that the "compile vex code
>> to sop type" are very useful for modeling (learn from David Gary's Vex DVD).
>> I'm trying to explore more function in vex and to visualize in Sop,
>> especially the Worley noise, voronoi noise and cellular noise. However is
>> not quite successful to visual it in 3d model pattern. I tried the help, and
>> Vex language reference, but not much material cover this subject.
>>
>>
>>
>> For quick visualization, I did the following but not sucessful,
>>
>> At geo - grid> vex(derived from compile vex code to sop type)
>>
>> At Vex - Global variables(P)>vectofloat(v)>voronoise>floatovec>output
>>
>>
>>
>> Wonder if anyone is familiar with these functions and knowing any link to
>> this relevant subject? I know this may involve complicated procedures and
>> not that simple I might have thought, however, any advice to help me
>> progress is very much appreciated.
>>
>>
>>
>> Thanks!
>>
>>
>>
>> herman
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