[Sidefx-houdini-list] vex code to sop

Jeff Higgins jeffrey.higgins at gmail.com
Fri Nov 2 06:47:33 EDT 2007


2 things herman

1) you don't need the floattovec to input into voronoi, the p input can work
with a vector.
2) the output of voronoi is just the noise value, you need to add it to P
before connecting it to the output P

i'll send you a sample hip file!!

cheers!!

jeff



On 11/2/07, herman <herman02 at netvigator.com> wrote:
>
> dear all,
>
>
>
> I just start learning to use vex, and discover that the "compile vex code
> to sop type" are very useful for modeling (learn from David Gary's Vex DVD).
> I'm trying to explore more function in vex and to visualize in Sop,
> especially the Worley noise, voronoi noise and cellular noise. However is
> not quite successful to visual it in 3d model pattern. I tried the help, and
> Vex language reference, but not much material cover this subject.
>
>
>
> For quick visualization, I did the following but not sucessful,
>
> At geo - grid> vex(derived from compile vex code to sop type)
>
> At Vex - Global variables(P)>vectofloat(v)>voronoise>floatovec>output
>
>
>
> Wonder if anyone is familiar with these functions and knowing any link to
> this relevant subject? I know this may involve complicated procedures and
> not that simple I might have thought, however, any advice to help me
> progress is very much appreciated.
>
>
>
> Thanks!
>
>
>
> herman
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