[Sidefx-houdini-list] Sharing animation with Max
seanl at rainmaker.com
Thu May 31 05:40:58 EDT 2007
> At DNA we had a custom sop that read a point cloud format and deformed
> the input mesh accordingly. It worked very well for taking Maya
> animation in to Houdini. Might be time to crack open the HDK... unless
> someones done this?
We've just finished up exactly this here, a Maya<->Houdini mesh
cache/camera/light translator. Could this be the most re-invented wheel
ever? Every single studio that uses Houdini must have a version of this
tool, which took some tools dude in a dark corner three weeks to write.
This one utility must account for a complete man-year of work per year
across the world.
Maybe this could be a big open-source project for the Houdini
community? Would be great to have Maya/Softimage/Max/Lightwave support
in a mesh cache format.
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