[Sidefx-houdini-list] fading sprites

zoran arizanovic zoran.arizanovic at gmail.com
Wed May 30 11:34:28 EDT 2007

I have shader setup
I want to paint grid which will then mask out where my instanced sprites are
visible and where not
and problem is painting it on instance template level not inside instanced

On 5/30/07, Darran Edmundson <darran at edmstudio.com> wrote:
> zoran arizanovic wrote:
> > I am instancing grid with sprites attached with template "global grid"
> > how would I need to setup shader so that my painted attribute on
> template
> > grid  drives opacity of procedural sprites opacity
> Hi Zoran,
> What exactly is going wrong?  (I'm assuming this isn't just a general
> issue of writing a sprite shader, for example, as shown in the Houdini
> Issue 4, Number 13, video tutorial on http://www.3dbuzz.com?)
> Cheers,
> Darran.
> --
> Darran Edmundson [darran at edmstudio.com]
> Interactive visualization for museums and industry
> http://www.edmstudio.com
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list

Zoran Arizanovic

More information about the Sidefx-houdini-list mailing list