[Sidefx-houdini-list] Holding Bone Weights
mark at 3dsite.com
Fri May 25 17:56:15 EDT 2007
It's definitely desirable, and without out it a bit crippling.
As is, any capture override adjustments to a point averages the weights
to the other bones.
This makes it impossible to get the exact weighting you want.
We've really been digging into Houdini's work flow for weighting. And
just to mention one of the cooler tools, is the ability to composite
Michael Goldfarb wrote:
> I don't know about "almost a must in weighting in any program."
> but I feel your pain with Houdini's current workflow with weights...
> all I can suggest is the capture override, but I'm sure you've been
> down that road already...
> Mark Wells wrote:
>> Hey Group,
>> We've been using houdini for Rigging our characters for the past 2.5
>> Houdini has some amazing tools, but It seems that I keep running in
>> to the
>> same problem, which seems essential in working with weights.
>> I'm looking for a way to hold bone weights.
>> For example:
>> If you have 4 bones that you need to weight a single point to. I would
>> like to lock two of the bones weightings for that point so I'm only
>> transfering the remaining weights between the other two bones.
>> This Is extremely helpful, almost a must in weighting in any program.
>> Has anybody overcome this problem? Is the solution in Houdini 9? Is it
>> possible to add this feature in upcoming releases?
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
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