[Sidefx-houdini-list] Holding Bone Weights

Peter Robbinson probbins at sympatico.ca
Fri May 25 17:43:13 EDT 2007


Hey Michael,

What's the main issues? I'd like to know.

PeterR


On Fri, 2007-05-25 at 17:32 -0400, Michael Goldfarb wrote:
> I don't know about "almost a must in weighting in any program."
> but I feel your pain with Houdini's current workflow with weights...
> all I can suggest is the capture override, but I'm sure you've been down 
> that road already...
> 
> Mark Wells wrote:
> > Hey Group,
> > 
> > We've been using houdini for Rigging our characters for the past 2.5 years.
> > Houdini has some amazing tools, but It seems that I keep running in to the
> > same problem, which seems essential in working with weights.
> > 
> > I'm looking for a way to hold bone weights.
> > 
> > For example:
> > 
> > If you have 4 bones that you need to weight a single point to.  I would
> > like to lock two of the bones weightings for that point so I'm only
> > transfering the remaining weights between the other two bones.
> > 
> > This Is extremely helpful, almost a must in weighting in any program.
> > 
> > Has anybody overcome this problem?  Is the solution in Houdini 9?  Is it
> > possible to add this feature in upcoming releases?
> > 
> > -Mark
> > _______________________________________________
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> > 
> > 
> 
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