[Sidefx-houdini-list] Holding Bone Weights

Michael Goldfarb goldfarb at corefa.com
Fri May 25 17:32:01 EDT 2007


I don't know about "almost a must in weighting in any program."
but I feel your pain with Houdini's current workflow with weights...
all I can suggest is the capture override, but I'm sure you've been down 
that road already...

Mark Wells wrote:
> Hey Group,
> 
> We've been using houdini for Rigging our characters for the past 2.5 years.
> Houdini has some amazing tools, but It seems that I keep running in to the
> same problem, which seems essential in working with weights.
> 
> I'm looking for a way to hold bone weights.
> 
> For example:
> 
> If you have 4 bones that you need to weight a single point to.  I would
> like to lock two of the bones weightings for that point so I'm only
> transfering the remaining weights between the other two bones.
> 
> This Is extremely helpful, almost a must in weighting in any program.
> 
> Has anybody overcome this problem?  Is the solution in Houdini 9?  Is it
> possible to add this feature in upcoming releases?
> 
> -Mark
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> 
> 

-- 
.......................................................................
Michael Goldfarb                            email: goldfarb at corefa.com
c.o.r.e. digital pictures                        http://www.coredp.com
.......................................................................
"Unless you're an astronaut, secret agent, vampire hunter,
or all three, you're probably a sellout; screw you."
- Maddox 2003



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