ds_list at dsg.ro
Fri May 25 07:36:17 EDT 2007
I actually don't want to see it up there with Nuke, because it's obvious
that SESI is a 3D software company, not a compositing one. I'm quite
satisfied with Halo being only a "render-passes manipulation tool" but I
want the features that are there to work in a decent manner.
And I'd like in the future even more integration with Mantra and the IPR
viewer, to transform it in a relighting tool of sorts. :) (one can hope)
Louis Dunlevy wrote:
> Man, we're lucky it's there at all! I'd love to see it up there with
> Nuke.. one day?
> Dragos Stefan wrote:
>> Halo is generally lacking in some important general-purpose
>> compositing features (that is keying, tracking and powerful
>> color-correcting). Also the transformations ar unacceptably slow. So
>> at this current stage I wouldn't recommend using it purely as a
>> compositing package, even if the architecture is very very promising.
>> However, what it lacks in general compositing features it compesates
>> in what options it offers you for post processing you renders. The
>> integration with Mantra (mainly, but actually with any other renderer
>> which supports output of arbitrary planes), the availability of VEX
>> which gives you unlimited possibilities for using data in thos
>> arbitrary planes and the general multichannel architecture are very
>> nice. I actually prefer those features in the integrated compositor
>> of a 3D software, instead of general purpose features which are
>> already available in my compositing package of choice.
>> That being said I still find surprising the fact that the development
>> of Halo seems to happen very slooooow.
>> jordibares wrote:
>>> Hi all, I was wondering if there is any 2D tracking/stabilization
>>> tool in
>>> If not, this is something would be very useful.
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