ld at dneg.com
Fri May 25 07:18:47 EDT 2007
Man, we're lucky it's there at all! I'd love to see it up there with
Nuke.. one day?
Dragos Stefan wrote:
> Halo is generally lacking in some important general-purpose
> compositing features (that is keying, tracking and powerful
> color-correcting). Also the transformations ar unacceptably slow. So
> at this current stage I wouldn't recommend using it purely as a
> compositing package, even if the architecture is very very promising.
> However, what it lacks in general compositing features it compesates
> in what options it offers you for post processing you renders. The
> integration with Mantra (mainly, but actually with any other renderer
> which supports output of arbitrary planes), the availability of VEX
> which gives you unlimited possibilities for using data in thos
> arbitrary planes and the general multichannel architecture are very
> nice. I actually prefer those features in the integrated compositor of
> a 3D software, instead of general purpose features which are already
> available in my compositing package of choice.
> That being said I still find surprising the fact that the development
> of Halo seems to happen very slooooow.
> jordibares wrote:
>> Hi all, I was wondering if there is any 2D tracking/stabilization
>> tool in
>> If not, this is something would be very useful.
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