[Sidefx-houdini-list] Ye ole geforce 8800 gtx

Dragos Stefan ds_list at dsg.ro
Tue May 22 14:46:02 EDT 2007


I run Houdini Escape 8.2 with a GeForce 8800 GTS (not GTX), but with 
only one display (1920x1200), drivers 97.92. No complaints here.
So you say it's possible to softmod it into a Quadro4600? mmm... tempting

Dragos

Kurt Williams wrote:
> Sidestepping the quadro vs geforce debate for the moment.
>
> Is there anyone here running an nvidia geforce 8800 gtx with Houdini 
> 8.2 in an windows environment? Or heck any other environemnt. I'm 
> starting to crack the iceberg in testing, and I know that with this 
> relatively new card and gpu architecture, there will be some driver 
> issues. Maya users have been complaining about the 8800 gtx for redraw 
> so I suspect the problems I'm having are purely driver related. I 
> suspected 64bit windows may be causing the problem but I'm hearing 
> these redraw issues with win32 as well.
>
> I'm currently running forceware 158.22 on Windows XP Pro x64 driving 
> twin 1920x1280 displays.
>
> With this driver set, the redraw gets corrupted really easy when I 
> have nView enabled [two independant displays]. After awhile, channel 
> boxes will fill with garbage characters. Within a few minutes I'll get 
> a BSOD.
>
> If I turn off nView and have the drivers treat the two displays as 
> one  large 3840x1280 desktop, houdini is very stable, and fast. There 
> are GUI Clipping and some minor redraw issues but nothing show stopping.
>
> I'll have to do more testing including:
>
> - turning off the opengl/hardware accelleration via the environment 
> variable to confirm its a driver issue.
> - running older drivers and beta drivers
> - running rivatuner to softmod the 8800 into a quadro 4600
> - installing ubuntu and see how the situation is on the linux side.
>
> Worse case I can return the 8800 gtx and get a quadro fx 1500 or 
> 45/4600 or just sit with the card and wait for driver improvements.
>
> If anyone has gotten things working nicely, what version of driver are 
> you using?
>
>



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