[Sidefx-houdini-list] point cloud into geo

zoran arizanovic zoran.arizanovic at gmail.com
Tue May 22 09:49:39 EDT 2007


thanks for all replies guys
I have i3d file already
i guess using iso surface is the most reliable way for getting consistent
output
z

On 5/22/07, Ben Schrijvers <ben.schrijvers at guerrilla-games.com> wrote:
>
> Or use the ISO Offset Sop in pointcloud mode.
> But I do believe the points should have normal already.. pointing in
> direction of the surface.
> But maybe you create normals with the Point Sop with the following
> expression: $TX-$CEX , $TY-$CEY , $TZ-$CEZ
>
> cheers,
> benS
>
> Simon Barrick wrote:
> > Actually I should say you'd have to generate an i3d file first...
> >
> > -----Original Message-----
> > From: sidefx-houdini-list-bounces at sidefx.com
> > [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Simon
> > Barrick
> > Sent: 22 May 2007 13:37
> > To: sidefx-houdini-list at sidefx.com
> > Subject: RE: [Sidefx-houdini-list] point cloud into geo
> >
> >
> > Isosurface sop
> >
> > Si
> >
> > -----Original Message-----
> > From: sidefx-houdini-list-bounces at sidefx.com
> > [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of zoran
> > arizanovic
> > Sent: 22 May 2007 12:18
> > To: sidefx-houdini-list at sidefx.com
> > Subject: Re: [Sidefx-houdini-list] point cloud into geo
> >
> >
> > ok I will
> > cheers
> > z
> >
> > On 5/22/07, Louis Dunlevy <ld at dneg.com> wrote:
> >
> >> zoran arizanovic wrote:
> >>
> >>> Hi
> >>> what ways do we have for skinning or polygonizing point cloud or
> >>> point only geo file and getting geometry out?
> >>> except copying metaballs and converting to polys
> >>> thanks
> >>> z
> >>>
> >>>
> >> Try the triangulate 3D sop and then pipe the position back in with a
> >> point sop
> >>
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> >
> >
> >
> >
>
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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