[Sidefx-houdini-list] point cloud into geo

Ben Schrijvers ben.schrijvers at guerrilla-games.com
Tue May 22 09:20:30 EDT 2007


Or use the ISO Offset Sop in pointcloud mode.
But I do believe the points should have normal already.. pointing in 
direction of the surface.
But maybe you create normals with the Point Sop with the following 
expression: $TX-$CEX , $TY-$CEY , $TZ-$CEZ

cheers,
benS

Simon Barrick wrote:
> Actually I should say you'd have to generate an i3d file first...
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Simon
> Barrick
> Sent: 22 May 2007 13:37
> To: sidefx-houdini-list at sidefx.com
> Subject: RE: [Sidefx-houdini-list] point cloud into geo
>
>
> Isosurface sop
>
> Si
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of zoran
> arizanovic
> Sent: 22 May 2007 12:18
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] point cloud into geo
>
>
> ok I will
> cheers
> z
>
> On 5/22/07, Louis Dunlevy <ld at dneg.com> wrote:
>   
>> zoran arizanovic wrote:
>>     
>>> Hi
>>> what ways do we have for skinning or polygonizing point cloud or
>>> point only geo file and getting geometry out?
>>> except copying metaballs and converting to polys
>>> thanks
>>> z
>>>
>>>       
>> Try the triangulate 3D sop and then pipe the position back in with a
>> point sop
>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com 
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>     
>
>
>
>   




More information about the Sidefx-houdini-list mailing list