[Sidefx-houdini-list] Shop Geo Shader?
probbins at sympatico.ca
Tue May 22 09:01:33 EDT 2007
Yes, that looks like it. Recognizes an MI geometry primitive.
So I'm assuming it allows you to substitute a simple primitive to do
motion blur stuff on, rather than your high res. geometry.
On Tue, 2007-05-22 at 13:56 +0100, Peter Bowmar wrote:
> I think it's only for Mental Ray
> On 22/05/07, Peter Robbinson <probbins at sympatico.ca> wrote:
> > Morning,
> > In the render folder of a geometry object there is a field for "Shop Geo
> > Shader". I'm assuming it has something to do with motion blur, but what
> > precisely?
> > The docs. conveniently skip over that part. And I haven't been able to
> > guess by blindly calling in shaders, since none seem to be recognized.
> > thanks, PeterR
> > --
> > "gravity is not a force, it is a boundary layer"
> > "everything is coincident"
> > "Love: the state of suspended anticipation"
> > "To get any appreciable distance from the Earth in
> > a sensible amount of time, you must lie."
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"gravity is not a force, it is a boundary layer"
"everything is coincident"
"Love: the state of suspended anticipation"
"To get any appreciable distance from the Earth in
a sensible amount of time, you must lie."
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