[Sidefx-houdini-list] Houdini OGL viewports

Simon Barrick simon at primalpictures.com
Tue May 22 06:06:48 EDT 2007


Works fine for me, top of sphere over plane, bottom under.
What graphics card and drivers are you using?

Si

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of jordibares
Sent: 22 May 2007 11:06
To: <sidefx-houdini-list at sidefx.com>
Subject: [Sidefx-houdini-list] Houdini OGL viewports


Hi all, just a simple question

As we are jumping in our full fledged production with Houdini a number
of things I am of course adapting to and others I just feel are not
right.

Is any way the construction plane is painted correctly? I mean, if you
get an sphere in your scene and you look top-down the bottom of the
sphere should be painted under the construction plane (opengl painting I
mean) while the top of the grid should be painted over this construction
plane.

Is any preferences for this behavior?

Funny enough in Maya the object is always painted OVER the construction
plane but in XSI it is depending of where those points lay in space
(which I feel is very wise)


Thanks a lot
jb

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