[Sidefx-houdini-list] gemetry in cops

zoran arizanovic zoran.arizanovic at gmail.com
Wed May 16 13:06:24 EDT 2007


yes
does this mean it wont work like this
z

On 5/16/07, Simon Barrick <simon at primalpictures.com> wrote:
>
> The cops geometry sop uses an orthographic projection, is you camera a
> perspective one?
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of zoran
> arizanovic
> Sent: 16 May 2007 17:59
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] gemetry in cops
>
>
> Hi
> this is working I had to reduce geo it was too heavy
> but alignment is off?
> rendered and imported geometry in cops dont match?
> z
>
> On 5/16/07, Peter Robbinson <probbins at sympatico.ca> wrote:
> >
> > Since the Object Merge is bringing in objects from "other" coordinate
> > spaces you need a way to determine where you want your transforms
> > referenced from. In this case you want that transformations determined
>
> > from the camera space.
> >
> > PeterR
> >
> > On Wed, 2007-05-16 at 17:11 +0100, zoran arizanovic wrote:
> > > what does this do?
> > > z
> > >
> > > On 5/16/07, Peter Robbinson <probbins at sympatico.ca> wrote:
> > > >
> > > > Don't forget to put a single dot in the Transform Object field of
> > > > the Object Merge.
> > > >
> > > >
> > > > PeterR
> > > >
> > > >
> > > > On Wed, 2007-05-16 at 17:01 +0100, zoran arizanovic wrote:
> > > > > ok I will thanks peter
> > > > > z
> > > > >
> > > > > On 5/16/07, Peter Robbinson <probbins at sympatico.ca> wrote:
> > > > > >
> > > > > > Object merge your geometry into the sop level of the camera,
> > > > > > the reference that in the Geometry cop. Looking along the Z
> > > > > > axis seems
> > to
> > > > > > give you what you want.
> > > > > >
> > > > > >
> > > > > > PeterR
> > > > > >
> > > > > >
> > > > > > On Wed, 2007-05-16 at 16:46 +0100, zoran arizanovic wrote:
> > > > > > > hi its me again:(
> > > > > > > is it possible to get geometry in cops with geometry cop
> > > > > > > node
> > but
> > > > not
> > > > > > from
> > > > > > > x,y,z
> > > > > > > instead to create it from camera direction?
> > > > > > > thanks
> > > > > > > z
> > > > > > >
> > > > > > --
> > > > > > "gravity is not a force, it is a boundary layer" "everything
> > > > > > is coincident"
> > > > > > "Love: the state of suspended anticipation"
> > > > > > "To get any appreciable distance from the Earth in
> > > > > > a sensible amount of time, you must lie."
> > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > Sidefx-houdini-list mailing list
> > > > > > Sidefx-houdini-list at sidefx.com
> > > > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-l
> > > > > > ist
> > > > > >
> > > > >
> > > > >
> > > > >
> > > > --
> > > > "gravity is not a force, it is a boundary layer" "everything is
> > > > coincident"
> > > > "Love: the state of suspended anticipation"
> > > > "To get any appreciable distance from the Earth in
> > > > a sensible amount of time, you must lie."
> > > >
> > > >
> > > > _______________________________________________
> > > > Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com
> > > > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> > > >
> > >
> > >
> > >
> > --
> > "gravity is not a force, it is a boundary layer"
> > "everything is coincident"
> > "Love: the state of suspended anticipation"
> > "To get any appreciable distance from the Earth in
> > a sensible amount of time, you must lie."
> >
> >
> > _______________________________________________
> > Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com
> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >
>
>
>
> --
>
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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