[Sidefx-houdini-list] gemetry in cops

Peter Robbinson probbins at sympatico.ca
Wed May 16 12:07:07 EDT 2007


Don't forget to put a single dot in the Transform Object field of the
Object Merge.


PeterR


On Wed, 2007-05-16 at 17:01 +0100, zoran arizanovic wrote:
> ok I will thanks peter
> z
> 
> On 5/16/07, Peter Robbinson <probbins at sympatico.ca> wrote:
> >
> > Object merge your geometry into the sop level of the camera, the
> > reference that in the Geometry cop. Looking along the Z axis seems to
> > give you what you want.
> >
> >
> > PeterR
> >
> >
> > On Wed, 2007-05-16 at 16:46 +0100, zoran arizanovic wrote:
> > > hi its me again:(
> > > is it possible to get geometry in cops with geometry cop node but not
> > from
> > > x,y,z
> > > instead to create it from camera direction?
> > > thanks
> > > z
> > >
> > --
> > "gravity is not a force, it is a boundary layer"
> > "everything is coincident"
> > "Love: the state of suspended anticipation"
> > "To get any appreciable distance from the Earth in
> > a sensible amount of time, you must lie."
> >
> >
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> >
> 
> 
> 
-- 
"gravity is not a force, it is a boundary layer"
"everything is coincident"
"Love: the state of suspended anticipation"
"To get any appreciable distance from the Earth in 
a sensible amount of time, you must lie."





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