zoran.arizanovic at gmail.com
Tue May 15 11:50:52 EDT 2007
ok thanks I will try to get as many things in as I can :) hahhaha
On 5/15/07, Jeff Higgins <jeffrey.higgins at gmail.com> wrote:
> ifd is the scene desription for mantra much like rib is for prman.
> it will store the geometry, lights, atmosphere objects.
> things like texturemaps, i3d, and shaders are files that the renderer
> understands but are required by ifd to render (ie. there is probably a
> to this file in the ifd ).
> i hope that explains it, and i'm by no means an ifd master, so hopefully
> i'm wrong some will point it out!
> On 5/15/07, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> > what we can store in ifd?
> > is it possible to store stuff beyond geometry?
> > How would I cache, instance or store atmosphere objects or nodes at obj
> > level
> > thanks for help
> > z
> > --
> > Zoran Arizanovic
> > http://arizanovic.blogspot.com/
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