[Sidefx-houdini-list] cellular>trace

herman herman02 at netvigator.com
Mon May 14 15:58:56 EDT 2007


hi ivan,

thanks, however, not sure how to find the attachment. would u mind to email 
to herman02 at netvigator.com? cos i'm not quite familar with sourcing in 
textport.

cheers herman

----- Original Message ----- 
From: "Ivan DeWolf" <ivan at martian-labs.com>
To: <sidefx-houdini-list at sidefx.com>
Sent: Tuesday, May 15, 2007 3:18 AM
Subject: Re: [Sidefx-houdini-list] cellular>trace


>
>
> dunno if this'll help or not. Hopefully the attatchment makes it through.
> in a textport in houdini, source this script.
> source voronoi.cmd
>
>
>
>
>
> Quoting herman <herman02 at netvigator.com>:
>
>> Dear all,
>>
>>
>>
>> I've been trying to make some cellular/voronoise (vex > cop) then to use
>> trace sop to create some 3d pattern for my architectural façade tiling. I
>> somehow manage to create some desire pattern at cop
>> http://farm1.static.flickr.com/214/497557808_265f6c80b1_o.jpg . But when 
>> I
>> trace it, it doesn't pick up the pattern I want, only with some random
>> patches. I tried to fine tune it at cop by using "invert/limit/edge" 
>> which I
>> learn from the tutorials of Houdini cities. But somehow unsuccessful.
>>
>> Also, if I would like to create multiple center of attraction, this is an
>> image I scanned from a book
>> http://farm1.static.flickr.com/230/497557812_ace0ec5044_o.jpg  , then 
>> what
>> should I do in vex? The tutorials also covers it, but only for single 
>> center
>> of attractions.
>>
>>
>>
>> Does anyone know any tutorials with vex or any link that I can explore 
>> more
>> with vex so that I can handle it more maturely??
>>
>>
>>
>> Thanks in advance.
>>
>>
>>
>> Cheers herman
>> _______________________________________________
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>>
>
>
> -Ivan
>
> ---------------------------------------------------------
> "Perfection is achieved when nothing else can be removed"
> -Yvon Chouinard
>


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