[Sidefx-houdini-list] cellular>trace

Ivan DeWolf ivan at martian-labs.com
Mon May 14 15:18:18 EDT 2007



dunno if this'll help or not. Hopefully the attatchment makes it through.
in a textport in houdini, source this script.
source voronoi.cmd





Quoting herman <herman02 at netvigator.com>:

> Dear all,
> 
>  
> 
> I've been trying to make some cellular/voronoise (vex > cop) then to use
> trace sop to create some 3d pattern for my architectural façade tiling. I
> somehow manage to create some desire pattern at cop
> http://farm1.static.flickr.com/214/497557808_265f6c80b1_o.jpg . But when I
> trace it, it doesn't pick up the pattern I want, only with some random
> patches. I tried to fine tune it at cop by using "invert/limit/edge" which I
> learn from the tutorials of Houdini cities. But somehow unsuccessful. 
> 
> Also, if I would like to create multiple center of attraction, this is an
> image I scanned from a book
> http://farm1.static.flickr.com/230/497557812_ace0ec5044_o.jpg  , then what
> should I do in vex? The tutorials also covers it, but only for single center
> of attractions.
> 
>  
> 
> Does anyone know any tutorials with vex or any link that I can explore more
> with vex so that I can handle it more maturely??
> 
>  
> 
> Thanks in advance.  
> 
>  
> 
> Cheers herman
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> 


-Ivan

---------------------------------------------------------
"Perfection is achieved when nothing else can be removed"
-Yvon Chouinard


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