[Sidefx-houdini-list] cellular>trace

zoran arizanovic zoran.arizanovic at gmail.com
Mon May 14 04:14:12 EDT 2007


hahaha
I ma doing exactly the same at the moment
I also want multiple centers of attraction
other vise Tracing is somewhat random and is tricky to clean it exactly like
you want
z

On 5/14/07, herman <herman02 at netvigator.com> wrote:
>
> Dear all,
>
>
>
> I've been trying to make some cellular/voronoise (vex > cop) then to use
> trace sop to create some 3d pattern for my architectural façade tiling. I
> somehow manage to create some desire pattern at cop
> http://farm1.static.flickr.com/214/497557808_265f6c80b1_o.jpg . But when I
> trace it, it doesn't pick up the pattern I want, only with some random
> patches. I tried to fine tune it at cop by using "invert/limit/edge" which I
> learn from the tutorials of Houdini cities. But somehow unsuccessful.
>
> Also, if I would like to create multiple center of attraction, this is an
> image I scanned from a book
> http://farm1.static.flickr.com/230/497557812_ace0ec5044_o.jpg  , then what
> should I do in vex? The tutorials also covers it, but only for single center
> of attractions.
>
>
>
> Does anyone know any tutorials with vex or any link that I can explore
> more with vex so that I can handle it more maturely??
>
>
>
> Thanks in advance.
>
>
>
> Cheers herman
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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