[Sidefx-houdini-list] particles

jason lam j.lam81 at gmail.com
Sun May 13 06:00:36 EDT 2007


nah  doesn't work, at least the way i'm doing it... cause once the obj moves
away again, the condition is no longer true and it gets turfed out of the
group.

must be missing something silly....

Jason

On 5/12/07, Peter Robbinson <probbins at sympatico.ca> wrote:
>
> I would think that if you stuff your selected points into a group, that
> would do.
>
> PeterR
>
>
> On Sat, 2007-05-12 at 15:58 +0930, jason lam wrote:
> > Hi guys looking for some ideas
> > again working on Touch so no POPs only particle SOP
> >
> > so i ahve a bunch of particles, and i run a sortsop through it, and
> based on
> > proximity to a point, i want to change the particles texture.  Which is
> > fine. i use an if statement that goes if($PT<100), 3, $MAPW in the point
> > sop.
> >
> > however once the object moves, then the particles change back to their
> > original $MAPW, obviously
> >
> > so how do i make it so that once $MAPW is changed to 3 then it doesn't
> ever
> > change back?
> >
> > ideas much appreciated
> >
> > cheers
> >
> > Jais
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