[Sidefx-houdini-list] particles

Peter Robbinson probbins at sympatico.ca
Sat May 12 09:46:59 EDT 2007

I would think that if you stuff your selected points into a group, that
would do.


On Sat, 2007-05-12 at 15:58 +0930, jason lam wrote:
> Hi guys looking for some ideas
> again working on Touch so no POPs only particle SOP
> so i ahve a bunch of particles, and i run a sortsop through it, and based on
> proximity to a point, i want to change the particles texture.  Which is
> fine. i use an if statement that goes if($PT<100), 3, $MAPW in the point
> sop.
> however once the object moves, then the particles change back to their
> original $MAPW, obviously
> so how do i make it so that once $MAPW is changed to 3 then it doesn't ever
> change back?
> ideas much appreciated
> cheers
> Jais
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