[Sidefx-houdini-list] optimizing i3d
zoran.arizanovic at gmail.com
Fri May 11 12:43:40 EDT 2007
no , I mean seting up all render , sampling and 3d texture generation
size of i3d is not big problem but overall render speed I would like to get
to optimum to see how fast I can render it
On 5/11/07, zhang xiao <zhangxiao6776 at gmail.com> wrote:
> by optimizing it, you mean a octree-like data compression scheme?
> On 5/11/07, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> > hi
> > how can I optimize vast qty of clouds done with i3d?
> > Is it possible to save them on disk ?instance them or render from ifd
> > since
> > it is not geo but atmosphere object?
> > How many points/metaballs suffice usually for one big cumulus?and what
> > would
> > be production ready resolution for 3d texture file?
> > hope someone can share some knowledge regarding these questions?
> > thanks
> > z
> > --
> > Zoran Arizanovic
> > http://arizanovic.blogspot.com/
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