[Sidefx-houdini-list] optimizing i3d
zhangxiao6776 at gmail.com
Fri May 11 12:34:49 EDT 2007
by optimizing it, you mean a octree-like data compression scheme?
On 5/11/07, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> how can I optimize vast qty of clouds done with i3d?
> Is it possible to save them on disk ?instance them or render from ifd
> it is not geo but atmosphere object?
> How many points/metaballs suffice usually for one big cumulus?and what
> be production ready resolution for 3d texture file?
> hope someone can share some knowledge regarding these questions?
> Zoran Arizanovic
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> Sidefx-houdini-list at sidefx.com
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