[Sidefx-houdini-list] optimizing i3d
zoran.arizanovic at gmail.com
Fri May 11 11:25:41 EDT 2007
how can I optimize vast qty of clouds done with i3d?
Is it possible to save them on disk ?instance them or render from ifd since
it is not geo but atmosphere object?
How many points/metaballs suffice usually for one big cumulus?and what would
be production ready resolution for 3d texture file?
hope someone can share some knowledge regarding these questions?
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