[Sidefx-houdini-list] Calculating Velocity after CreepPOP?

Gene Dreitser keyframe at rogers.com
Thu May 10 09:28:03 EDT 2007

I'm assuming you've tried the trail sop, with "Compute velocity"?


----- Original Message ----
From: Pete Wallace <pies4peter at hotmail.com>
To: sidefx-houdini-list at sidefx.com
Sent: Thursday, May 10, 2007 9:11:57 AM
Subject: [Sidefx-houdini-list] Calculating Velocity after CreepPOP?

    Does anyone have a cunning way to get V after a CreepPOP has done it's thing?
I'm changing pstate to release the particles from the geometry,
   but of course i get a dramatic change in Velocity when they are freed,  as the CreepPOP 
doesn't add a meaningful v.
Some preliminary messing around with trying to store the previous frame's P
hasn't worked    :-/
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