[Sidefx-houdini-list] Calculating Velocity after CreepPOP?

Pete Wallace pies4peter at hotmail.com
Thu May 10 09:11:57 EDT 2007

    Does anyone have a cunning way to get V after a CreepPOP has done it's thing?
I'm changing pstate to release the particles from the geometry,
   but of course i get a dramatic change in Velocity when they are freed,  as the CreepPOP 
doesn't add a meaningful v.
Some preliminary messing around with trying to store the previous frame's P
hasn't worked    :-/

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