[Sidefx-houdini-list] setting up deep rasters

Jerry Corda-Stanley jerry at intelligentcreatures.com
Tue Jun 26 12:46:32 EDT 2007


You'll need to explicitly define a shader that has the v value
and then export that attribute using the, wait for it, export attirbute VOP.

Then define the attribute v in the deep raster field of the output
ROP.

jerry


----- Original Message -----
From: "zoran arizanovic" <zoran.arizanovic at gmail.com>
To: sidefx-houdini-list at sidefx.com
Sent: Tuesday, June 26, 2007 12:39:14 PM (GMT-0500) America/New_York
Subject: [Sidefx-houdini-list] setting up deep rasters

Hi
How can I render v attribute from trail sop in deep rasters?
and then use it in comp?
thanks
z

-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/
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