[Sidefx-houdini-list] Holding Bone Weights

Louis Dunlevy ld at dneg.com
Mon Jun 18 06:33:40 EDT 2007


Yeah, bring it on! Character domination.. it's the future.  ;-)

Simon Barrick wrote:
> In thoery you could use the metaball capture to mimick what you do in a
> standard capture - ie one metaball region per bone and then add more
> complex muscles on top if you want. I think this area just needs more
> prerolled assets set up so people don't have to start from scratch.
> Hopefully for H9 that is what sesi is planning.
>
> Si
>
>
> The only thing I found problematic with the metaball and muscle capture 
> systems is that I wasn't able to just put in a couple of muscles on top 
> of a rig that was done in the standard way. It was kinda all or nothing.
>
> Very sweet but a bit difficult to hack up. I haven't played with it in a
>
> little while now though..
>
> Louis
>
>
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