[Sidefx-houdini-list] Holding Bone Weights

Simon Barrick simon at primalpictures.com
Mon Jun 18 06:20:16 EDT 2007

In thoery you could use the metaball capture to mimick what you do in a
standard capture - ie one metaball region per bone and then add more
complex muscles on top if you want. I think this area just needs more
prerolled assets set up so people don't have to start from scratch.
Hopefully for H9 that is what sesi is planning.


The only thing I found problematic with the metaball and muscle capture 
systems is that I wasn't able to just put in a couple of muscles on top 
of a rig that was done in the standard way. It was kinda all or nothing.

Very sweet but a bit difficult to hack up. I haven't played with it in a

little while now though..


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