[Sidefx-houdini-list] Interviewing Candidates
xray at agentxray.com
Sat Jun 16 15:20:30 EDT 2007
See how they respond to non sequitur questions like "Do you prefer
asparagus or non-linear flagpole sitting?"
g m wrote:
> Well also,
> I like to give them a 15-min test,
> for FX, How would you do such or such FX roughtly... like the
> theory... or the vicious one.... give them a scene that doesnt render
> or has a problem.
> At least this, make a difference between a push button monkey TD and a
> clever monkey TD.
> From: Louis Dunlevy <ld at dneg.com>
> Reply-To: sidefx-houdini-list at sidefx.com
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Interviewing Candidates
> Date: Tue, 12 Jun 2007 13:18:53 +0100
> I think "let me see your hand" is a good one. If it shakes.. he's good
> to go!
> Sean Lewkiw wrote:
>> *Whoops, that should be:
>> Sean Lewkiw wrote:
>>> I'm wondering if anyone knows of any resources (or has any tips n'
>>> tricks) regarding hiring CG people. It seems very vague, the whole
>>> process, whether I'm being interviewed or am doing the interview.
>>> Basically, "What did you work on?", "Let's see your reel," and "When
>>> can you start?". There must be a more robust way of interviewing CG
>>> candidates, as right now it's largely based on trust and a reel,
>>> (which you have only done the shadow pass on the last tree on the
>>> left for). I found this article, but it's for programmers:
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